The Empty Throne Throwback Draft Changelist
Changes to the first draft format's cards since 2017
- The Eternal Celebration has started, and with comes the Empty Thone throwback draft. Throughout the Celebration week, all four packs in Draft will be the from the game's first set.
Other than one weekend's throwback event back in 2018, this will be the first time we've seen the Empty Throne draft format since Omens of the Past came out in July 2017.
This article only lists the cards in The Empty Throne packs that have changed since Omens came out. This isn't a guide to the format—though if you can find old guides this could make a nice companion tool. But for anyone who has played the format before and would like to know what has changed, and for anyone else who is just curious about what these cards used to be, I hope this is useful.
A few notes:
- This changelist is based on the JSON data provided by EternalWarcry.com.
- These are strictly cards that appear in packs—no Set 0 cards or Promos are included.
- Cards with only non-functional, text-templating changes (such as reordered battle skills ) have been skipped.
- The remaining cards have been separated into Relevant Changes for cards with changes which may impact gameplay (such as stat changes), then Other Changes for functional changes that shouldn't affect games in this draft format (such as updated unit types).
Relevant Changes
Torch
- Card Text:
- then:
- Deal 3 damage.
- now:
- Deal 3 damage to a unit or player.
- Type:
- then:
- Fast Spell
- now:
- Spell
Pyroknight
- Card Text:
- then:
- Overwhelm; Ultimate: Pay 6 to give Pyroknight +4/+4.
- now:
- Overwhelm; Ultimate: Pay 5 to give Pyroknight +4/+4.
Soulfire Drake
- Cost:
- then:
- 5
- now:
- 6
Dawnwalker
- Card Text:
- then:
- Overwhelm; When you play a unit with 5 Strength, play Dawnwalker from the void exhausted.
- now:
- Overwhelm; {T}{T}{T}{T}: When you play a unit with 5 Strength or more, play Dawnwalker from your void exhausted.
Praxis Displacer
- Cost:
- then:
- 4
- now:
- 5
- Health:
- then:
- 2
- now:
- 3
Elysian Pathfinder
- Cost:
- then:
- 5
- now:
- 7
- Influence:
- then:
- {T}
- now:
- {T}{T}{T}
Reliquary Raider
- Card Text:
- then:
- When Reliquary Raider attacks, draw a card. When she blocks, you gain 4 Health.
- now:
- When Reliquary Raider attacks, draw a card.; When she blocks, you gain 3 Health.
- Cost:
- then:
- 5
- now:
- 3
- Influence:
- then:
- {T}
- now:
- {T}{T}
- Strength:
- then:
- 4
- now:
- 1
- Health:
- then:
- 4
- now:
- 3
Predatory Carnosaur
- Strength:
- then:
- 6
- now:
- 5
Inspire
- Card Text:
- then:
- The top unit or weapon of your deck gets +1/+1. Draw a card.
- now:
- The top unit or weapon of your deck gets +1/+1.; Draw a card.
- Cost:
- then:
- 1
- now:
- 2
Protect
- Cost:
- then:
- 1
- now:
- 2
Tinker Overseer
- Health:
- then:
- 2
- now:
- 1
Crownwatch Paladin
- Card Text:
- then:
- Warcry, Aegis
- now:
- Aegis, Warcry
- Health:
- then:
- 1
- now:
- 2
Privilege of Rank
- Card Text:
- then:
- Draw two Justice Sigils from your deck. If Privilege of Rank is discarded, play it.
- now:
- Draw a Justice Sigil from your deck.; If Privilege of Rank is discarded, play it from your void.
- Cost:
- then:
- 3
- now:
- 2
Treasury Gate
- Cost:
- then:
- 4
- now:
- 3
Rolant's Honor Guard
- Cost:
- then:
- 7
- now:
- 6
- Influence:
- then:
- {J}{J}
- now:
- {J}{J}{J}
- Strength:
- then:
- 6
- now:
- 5
- Health:
- then:
- 6
- now:
- 5
Levitate
- Card Text:
- then:
- Give a unit Flying this turn. Draw a card.
- now:
- Give one of your units Flying this turn.; Draw a card.
Eye of Winter
- Cost:
- then:
- 3
- now:
- 2
Jotun Hurler
- Card Text:
- then:
- Fate: Draw a Snowball.
- now:
- Fate: Create and draw a Snowball.
- Strength:
- then:
- 4
- now:
- 3
- Health:
- then:
- 4
- now:
- 3
Elysian Trailblazer
- Cost:
- then:
- 5
- now:
- 7
- Influence:
- then:
- {P}
- now:
- {P}{P}{P}
Staff of Stories
- Health:
- then:
- 4
- now:
- 5
North-Wind Herald
- Strength:
- then:
- 3
- now:
- 4
Channel the Tempest
- Cost:
- then:
- 8
- now:
- 9
Slumbering Stone
- Card Text:
- then:
- Entomb: Play a 2/2 Flying Gargoyle.
- now:
- Entomb: Create and draw a 2/2 Gargoyle with Flying.
Argenport Instigator
- Health:
- then:
- 3
- now:
- 2
Steward of the Past
- Card Text:
- then:
- Deadly; Summon: Silence all units in the enemy void. Enemy units entering the void are silenced.
- now:
- Deadly; Summon: Silence all units in the enemy void.
Vara, Fate-Touched
- Card Text:
- then:
- Deadly; When you play Vara or another {S} unit, play an additional {S} unit from the void.
- now:
- Deadly; When you play a {S} unit (including Vara), play an additional {S} unit from your void and give it Voidbound.
Rakano Artisan
- Card Text:
- then:
- Summon: All weapons in your deck get +1/+1.
- now:
- Summon: Each weapon in your deck gets +1/+1.
- Health:
- then:
- 1
- now:
- 2
Ijin, Imperial Armorer
- Card Text:
- then:
- Pay 4 and exhaust Ijin to play a +4/+4 Mithril Armor on one of your units.
- now:
- Pay 4 and exhaust Ijin to play a +4/+4 Mithril Armor on another one of your units.
- Influence:
- then:
- {F}{F}{J}{J}
- now:
- {F}{F}{J}
Desert Marshal
- Health:
- then:
- 1
- now:
- 2
Knight-Chancellor Siraf
- Card Text:
- then:
- Overwhlem; Pay 8 and exhaust Siraf to play a random {T} or {J} unit and double its Strength/Health.
- now:
- Overwhelm; Pay 7 and exhaust Siraf to play a random {T} or {J} unit and double its Strength/Health.
Withering Witch
- Card Text:
- then:
- Summon: Each enemy unit's Health becomes 1.
- now:
- Summon: Each undamaged enemy unit's Health becomes 1.
- Health:
- then:
- 1
- now:
- 4
Haunting Scream
- Card Text:
- then:
- Play a unit with cost 4 or less from the void. It gets Charge and Flying. Sacrifice it at the end of the turn.
- now:
- Play a unit with cost 5 or less from your void. It gets Charge and Flying. Sacrifice it at the end of the turn.
- Cost:
- then:
- 2
- now:
- 3
Midnight Gale
- Card Text:
- then:
- Flying; Infiltrate: Midnight Gale gains Lifesteal.
- now:
- Flying; Infiltrate: Midnight Gale gets Lifesteal.
- Health:
- then:
- 3
- now:
- 4
Black-Sky Harbinger
- Strength:
- then:
- 3
- now:
- 4
Statuary Maiden
- Card Text:
- then:
- Deadly; Enemy units that die transform into +2/+2 Cudgels. You draw them.
- now:
- Deadly; Enemy units can't Entomb or Revenge.; When an enemy unit dies, transform it into a +2/+2 Cudgel and draw it.
Smuggler's Stash
- Card Text:
- then:
- Draw two units and two weapons from the void.
- now:
- Draw two units and two weapons from your void.
- Cost:
- then:
- 5
- now:
- 6
Champion of Chaos
- Card Text:
- then:
- {F}{F}{F}: +1 Strength and Overwhelm.; {S}{S}{S}: +1 Strength and Deadly.
- now:
- {F}{F}{F}: +1/+1 and Overwhelm.; {S}{S}{S}: +1/+1 and Deadly.
- Unit Type:
- then:
- Rogue
- now:
- Gunslinger,Rogue
Amethyst Monument
- Card Text:
- then:
- Depleted; Transmute 5: 3/3 Puma with Lifesteal.
- now:
- Depleted; Gain {S}.; Transmute 5: 4/4 Puma with Lifesteal.
Other Changes
Flame Blast
- Card Text:
- then:
- Powersurge; Deal damage equal to your power spent.
- now:
- Deal 1 damage. Spend your remaining power to increase the damage dealt by that much.
- Cost:
- then:
- 0
- now:
- 1
Charchain Flail
- Card Text:
- then:
- Powersurge; Summon: +Strength equal to your power spent.
- now:
- Summon: Spend your remaining power to give Charchain Flail that much Strength.
- Cost:
- then:
- 0
- now:
- 1
- Strength:
- then:
- 0
- now:
- 1
Rakano Outlaw
- Card Text:
- then:
- Warcry, Quickdraw
- now:
- Quickdraw, Warcry
- Unit Type:
- then:
- Gunslinger
- now:
- Gunslinger,Rogue
Obliterate
- Card Text:
- then:
- Overwhelm; Deal 6 damage.
- now:
- Overwhelm; Deal 6 damage to a unit or player.
General Izalio
- Unit Type:
- then:
- Gunslinger,Soldier
- now:
- Gunslinger,Rebel
Lavablood Goliath
- Unit Type:
- then:
- Giant
- now:
- Sentinel
Copper Conduit
- Card Text:
- then:
- Powersurge, Overwhelm; Summon: +Strength/+Health equal to your power spent.
- now:
- Overwhelm; Summon: Spend your remaining power to give Copper Conduit that much Strength and Health.
- Cost:
- then:
- 0
- now:
- 1
- Strength:
- then:
- 0
- now:
- 1
- Health:
- then:
- 0
- now:
- 1
Humbug
- Unit Type:
- then:
- Vermin
- now:
- Insect
Friendly Wisp
- Unit Type:
- then:
- Elemental
- now:
- Wisp
Ephemeral Wisp
- Card Text:
- then:
- Empower: Play Ephemeral Wisp from the void.
- now:
- Empower: Play Ephemeral Wisp from your void.
- Unit Type:
- then:
- Elemental
- now:
- Wisp
Scorpion Wasp
- Card Text:
- then:
- Flying, Deadly, Ambush
- now:
- Flying, Ambush, Deadly
- Unit Type:
- then:
- Vermin
- now:
- Scorpion
Yeti Troublemaker
- Unit Type:
- then:
- Yeti
- now:
- Rogue,Yeti
Direfang Spider
- Unit Type:
- then:
- Vermin
- now:
- Spider
Blood Beetle
- Unit Type:
- then:
- Vermin
- now:
- Insect
Dark Wisp
- Unit Type:
- then:
- Elemental
- now:
- Wisp
Ravenous Thornbeast
- Unit Type:
- then:
- Beast
- now:
- Direbeast
Lurking Sanguar
- Unit Type:
- then:
- Beast
- now:
- Direbeast
Direwood Rampager
- Unit Type:
- then:
- Beast
- now:
- Direbeast
Horsesnatcher Bat
- Unit Type:
- then:
- Vermin
- now:
- Bat
Venomspine Hydra
- Unit Type:
- then:
- Beast
- now:
- Hydra
Storm Lynx
- Unit Type:
- then:
- Beast
- now:
- Cat
Amaran Camel
- Unit Type:
- then:
- Beast
- now:
- Camel
Cirso, the Great Glutton
- Unit Type:
- then:
- Beast,Giant
- now:
- Giant,Pig
Shimmerpack
- Unit Type:
- then:
- Illusion
- now:
- Illusion,Dinosaur
Nightmaw, Sight Unseen
- Unit Type:
- then:
- Beast
- now:
- Direbeast
Infernal Tyrant
- Unit Type:
- then:
- Giant
- now:
- Sentinel
Stonescar Leviathan
- Unit Type:
- then:
- Giant
- now:
- Sentinel
Fevered Scout
- Unit Type:
- then:
- Soldier
- now:
- Soldier,Explorer