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The Empty Throne Throwback Draft Changelist

Changes to the first draft format's cards since 2017

- The Eternal Celebration has started, and with comes the Empty Thone throwback draft. Throughout the Celebration week, all four packs in Draft will be the from the game's first set.

Other than one weekend's throwback event back in 2018, this will be the first time we've seen the Empty Throne draft format since Omens of the Past came out in July 2017.

This article only lists the cards in The Empty Throne packs that have changed since Omens came out. This isn't a guide to the format—though if you can find old guides this could make a nice companion tool. But for anyone who has played the format before and would like to know what has changed, and for anyone else who is just curious about what these cards used to be, I hope this is useful.

A few notes:

  • This changelist is based on the JSON data provided by EternalWarcry.com.
  • These are strictly cards that appear in packs—no Set 0 cards or Promos are included.
  • Cards with only non-functional, text-templating changes (such as reordered battle skills ) have been skipped.
  • The remaining cards have been separated into Relevant Changes for cards with changes which may impact gameplay (such as stat changes), then Other Changes for functional changes that shouldn't affect games in this draft format (such as updated unit types).

Relevant Changes

Torch

old Torch
Card Text:
then:
Deal 3 damage.
now:
Deal 3 damage to a unit or player.
Type:
then:
Fast Spell
now:
Spell
current Torch

Pyroknight

old Pyroknight
Card Text:
then:
Overwhelm; Ultimate: Pay 6 to give Pyroknight +4/+4.
now:
Overwhelm; Ultimate: Pay 5 to give Pyroknight +4/+4.
current Pyroknight

Soulfire Drake

old Soulfire Drake
Cost:
then:
5
now:
6
current Soulfire Drake

Dawnwalker

old Dawnwalker
Card Text:
then:
Overwhelm; When you play a unit with 5 Strength, play Dawnwalker from the void exhausted.
now:
Overwhelm; {T}{T}{T}{T}: When you play a unit with 5 Strength or more, play Dawnwalker from your void exhausted.
current Dawnwalker

Praxis Displacer

old Praxis Displacer
Cost:
then:
4
now:
5
Health:
then:
2
now:
3
current Praxis Displacer

Elysian Pathfinder

old Elysian Pathfinder
Cost:
then:
5
now:
7
Influence:
then:
{T}
now:
{T}{T}{T}
current Elysian Pathfinder

Reliquary Raider

old Reliquary Raider
Card Text:
then:
When Reliquary Raider attacks, draw a card. When she blocks, you gain 4 Health.
now:
When Reliquary Raider attacks, draw a card.; When she blocks, you gain 3 Health.
Cost:
then:
5
now:
3
Influence:
then:
{T}
now:
{T}{T}
Strength:
then:
4
now:
1
Health:
then:
4
now:
3
current Reliquary Raider

Predatory Carnosaur

old Predatory Carnosaur
Strength:
then:
6
now:
5
current Predatory Carnosaur

Inspire

old Inspire
Card Text:
then:
The top unit or weapon of your deck gets +1/+1. Draw a card.
now:
The top unit or weapon of your deck gets +1/+1.; Draw a card.
Cost:
then:
1
now:
2
current Inspire

Protect

old Protect
Cost:
then:
1
now:
2
current Protect

Tinker Overseer

old Tinker Overseer
Health:
then:
2
now:
1
current Tinker Overseer

Crownwatch Paladin

old Crownwatch Paladin
Card Text:
then:
Warcry, Aegis
now:
Aegis, Warcry
Health:
then:
1
now:
2
current Crownwatch Paladin

Privilege of Rank

old Privilege of Rank
Card Text:
then:
Draw two Justice Sigils from your deck. If Privilege of Rank is discarded, play it.
now:
Draw a Justice Sigil from your deck.; If Privilege of Rank is discarded, play it from your void.
Cost:
then:
3
now:
2
current Privilege of Rank

Treasury Gate

old Treasury Gate
Cost:
then:
4
now:
3
current Treasury Gate

Rolant's Honor Guard

old Rolant's Honor Guard
Cost:
then:
7
now:
6
Influence:
then:
{J}{J}
now:
{J}{J}{J}
Strength:
then:
6
now:
5
Health:
then:
6
now:
5
current Rolant's Honor Guard

Levitate

old Levitate
Card Text:
then:
Give a unit Flying this turn. Draw a card.
now:
Give one of your units Flying this turn.; Draw a card.
current Levitate

Eye of Winter

old Eye of Winter
Cost:
then:
3
now:
2
current Eye of Winter

Jotun Hurler

old Jotun Hurler
Card Text:
then:
Fate: Draw a Snowball.
now:
Fate: Create and draw a Snowball.
Strength:
then:
4
now:
3
Health:
then:
4
now:
3
current Jotun Hurler

Elysian Trailblazer

old Elysian Trailblazer
Cost:
then:
5
now:
7
Influence:
then:
{P}
now:
{P}{P}{P}
current Elysian Trailblazer

Staff of Stories

old Staff of Stories
Health:
then:
4
now:
5
current Staff of Stories

North-Wind Herald

old North-Wind Herald
Strength:
then:
3
now:
4
current North-Wind Herald

Channel the Tempest

old Channel the Tempest
Cost:
then:
8
now:
9
current Channel the Tempest

Slumbering Stone

old Slumbering Stone
Card Text:
then:
Entomb: Play a 2/2 Flying Gargoyle.
now:
Entomb: Create and draw a 2/2 Gargoyle with Flying.
current Slumbering Stone

Argenport Instigator

old Argenport Instigator
Health:
then:
3
now:
2
current Argenport Instigator

Steward of the Past

old Steward of the Past
Card Text:
then:
Deadly; Summon: Silence all units in the enemy void. Enemy units entering the void are silenced.
now:
Deadly; Summon: Silence all units in the enemy void.
current Steward of the Past

Vara, Fate-Touched

old Vara, Fate-Touched
Card Text:
then:
Deadly; When you play Vara or another {S} unit, play an additional {S} unit from the void.
now:
Deadly; When you play a {S} unit (including Vara), play an additional {S} unit from your void and give it Voidbound.
current Vara, Fate-Touched

Rakano Artisan

old Rakano Artisan
Card Text:
then:
Summon: All weapons in your deck get +1/+1.
now:
Summon: Each weapon in your deck gets +1/+1.
Health:
then:
1
now:
2
current Rakano Artisan

Ijin, Imperial Armorer

old Ijin, Imperial Armorer
Card Text:
then:
Pay 4 and exhaust Ijin to play a +4/+4 Mithril Armor on one of your units.
now:
Pay 4 and exhaust Ijin to play a +4/+4 Mithril Armor on another one of your units.
Influence:
then:
{F}{F}{J}{J}
now:
{F}{F}{J}
current Ijin, Imperial Armorer

Desert Marshal

old Desert Marshal
Health:
then:
1
now:
2
current Desert Marshal

Knight-Chancellor Siraf

old Knight-Chancellor Siraf
Card Text:
then:
Overwhlem; Pay 8 and exhaust Siraf to play a random {T} or {J} unit and double its Strength/Health.
now:
Overwhelm; Pay 7 and exhaust Siraf to play a random {T} or {J} unit and double its Strength/Health.
current Knight-Chancellor Siraf

Withering Witch

old Withering Witch
Card Text:
then:
Summon: Each enemy unit's Health becomes 1.
now:
Summon: Each undamaged enemy unit's Health becomes 1.
Health:
then:
1
now:
4
current Withering Witch

Haunting Scream

old Haunting Scream
Card Text:
then:
Play a unit with cost 4 or less from the void. It gets Charge and Flying. Sacrifice it at the end of the turn.
now:
Play a unit with cost 5 or less from your void. It gets Charge and Flying. Sacrifice it at the end of the turn.
Cost:
then:
2
now:
3
current Haunting Scream

Midnight Gale

old Midnight Gale
Card Text:
then:
Flying; Infiltrate: Midnight Gale gains Lifesteal.
now:
Flying; Infiltrate: Midnight Gale gets Lifesteal.
Health:
then:
3
now:
4
current Midnight Gale

Black-Sky Harbinger

old Black-Sky Harbinger
Strength:
then:
3
now:
4
current Black-Sky Harbinger

Statuary Maiden

old Statuary Maiden
Card Text:
then:
Deadly; Enemy units that die transform into +2/+2 Cudgels. You draw them.
now:
Deadly; Enemy units can't Entomb or Revenge.; When an enemy unit dies, transform it into a +2/+2 Cudgel and draw it.
current Statuary Maiden

Smuggler's Stash

old Smuggler's Stash
Card Text:
then:
Draw two units and two weapons from the void.
now:
Draw two units and two weapons from your void.
Cost:
then:
5
now:
6
current Smuggler's Stash

Champion of Chaos

old Champion of Chaos
Card Text:
then:
{F}{F}{F}: +1 Strength and Overwhelm.; {S}{S}{S}: +1 Strength and Deadly.
now:
{F}{F}{F}: +1/+1 and Overwhelm.; {S}{S}{S}: +1/+1 and Deadly.
Unit Type:
then:
Rogue
now:
Gunslinger,Rogue
current Champion of Chaos

Amethyst Monument

old Amethyst Monument
Card Text:
then:
Depleted; Transmute 5: 3/3 Puma with Lifesteal.
now:
Depleted; Gain {S}.; Transmute 5: 4/4 Puma with Lifesteal.
current Amethyst Monument

Other Changes

Flame Blast

old Flame Blast
Card Text:
then:
Powersurge; Deal damage equal to your power spent.
now:
Deal 1 damage. Spend your remaining power to increase the damage dealt by that much.
Cost:
then:
0
now:
1
current Flame Blast

Charchain Flail

old Charchain Flail
Card Text:
then:
Powersurge; Summon: +Strength equal to your power spent.
now:
Summon: Spend your remaining power to give Charchain Flail that much Strength.
Cost:
then:
0
now:
1
Strength:
then:
0
now:
1
current Charchain Flail

Rakano Outlaw

old Rakano Outlaw
Card Text:
then:
Warcry, Quickdraw
now:
Quickdraw, Warcry
Unit Type:
then:
Gunslinger
now:
Gunslinger,Rogue
current Rakano Outlaw

Obliterate

old Obliterate
Card Text:
then:
Overwhelm; Deal 6 damage.
now:
Overwhelm; Deal 6 damage to a unit or player.
current Obliterate

General Izalio

old General Izalio
Unit Type:
then:
Gunslinger,Soldier
now:
Gunslinger,Rebel
current General Izalio

Lavablood Goliath

old Lavablood Goliath
Unit Type:
then:
Giant
now:
Sentinel
current Lavablood Goliath

Copper Conduit

old Copper Conduit
Card Text:
then:
Powersurge, Overwhelm; Summon: +Strength/+Health equal to your power spent.
now:
Overwhelm; Summon: Spend your remaining power to give Copper Conduit that much Strength and Health.
Cost:
then:
0
now:
1
Strength:
then:
0
now:
1
Health:
then:
0
now:
1
current Copper Conduit

Humbug

old Humbug
Unit Type:
then:
Vermin
now:
Insect
current Humbug

Friendly Wisp

old Friendly Wisp
Unit Type:
then:
Elemental
now:
Wisp
current Friendly Wisp

Ephemeral Wisp

old Ephemeral Wisp
Card Text:
then:
Empower: Play Ephemeral Wisp from the void.
now:
Empower: Play Ephemeral Wisp from your void.
Unit Type:
then:
Elemental
now:
Wisp
current Ephemeral Wisp

Scorpion Wasp

old Scorpion Wasp
Card Text:
then:
Flying, Deadly, Ambush
now:
Flying, Ambush, Deadly
Unit Type:
then:
Vermin
now:
Scorpion
current Scorpion Wasp

Yeti Troublemaker

old Yeti Troublemaker
Unit Type:
then:
Yeti
now:
Rogue,Yeti
current Yeti Troublemaker

Direfang Spider

old Direfang Spider
Unit Type:
then:
Vermin
now:
Spider
current Direfang Spider

Blood Beetle

old Blood Beetle
Unit Type:
then:
Vermin
now:
Insect
current Blood Beetle

Dark Wisp

old Dark Wisp
Unit Type:
then:
Elemental
now:
Wisp
current Dark Wisp

Ravenous Thornbeast

old Ravenous Thornbeast
Unit Type:
then:
Beast
now:
Direbeast
current Ravenous Thornbeast

Lurking Sanguar

old Lurking Sanguar
Unit Type:
then:
Beast
now:
Direbeast
current Lurking Sanguar

Direwood Rampager

old Direwood Rampager
Unit Type:
then:
Beast
now:
Direbeast
current Direwood Rampager

Horsesnatcher Bat

old Horsesnatcher Bat
Unit Type:
then:
Vermin
now:
Bat
current Horsesnatcher Bat

Venomspine Hydra

old Venomspine Hydra
Unit Type:
then:
Beast
now:
Hydra
current Venomspine Hydra

Storm Lynx

old Storm Lynx
Unit Type:
then:
Beast
now:
Cat
current Storm Lynx

Amaran Camel

old Amaran Camel
Unit Type:
then:
Beast
now:
Camel
current Amaran Camel

Cirso, the Great Glutton

old Cirso, the Great Glutton
Unit Type:
then:
Beast,Giant
now:
Giant,Pig
current Cirso, the Great Glutton

Shimmerpack

old Shimmerpack
Unit Type:
then:
Illusion
now:
Illusion,Dinosaur
current Shimmerpack

Nightmaw, Sight Unseen

old Nightmaw, Sight Unseen
Unit Type:
then:
Beast
now:
Direbeast
current Nightmaw, Sight Unseen

Infernal Tyrant

old Infernal Tyrant
Unit Type:
then:
Giant
now:
Sentinel
current Infernal Tyrant

Stonescar Leviathan

old Stonescar Leviathan
Unit Type:
then:
Giant
now:
Sentinel
current Stonescar Leviathan

Fevered Scout

old Fevered Scout
Unit Type:
then:
Soldier
now:
Soldier,Explorer
current Fevered Scout